Day: September 10, 2015

A Calling: MineShaft

Today i finalized the Sky Design and published it to the group. This was fairly simple as i explained what was going on in the level, so the team could understand it. Later on in the day, the two programmers contacted me and notified me that there was no design for the Mine level. This was quite late on in the day , and i had to make haste. I had to make this level. I had to rush this level as the design team and programmers needed this help, and blueprint to physically put the levels together. Here is the finished product:

Blend

As you can see i have implemented some new features to this level. Such as circle platforms and spinning triangles ( which have a rather striking resemblance to the big red balls, on total wipe-out)