So, Nomad. What is it?

So, Nomad. What is it?

Well,

“Nomad is a blocky sandbox zombie survival game. Hunt other players, craft items, kill zombies, build bases and last of all, survive!” – A quote from the game’s store page. 

What makes this game special? Why are you blogging about it?

Me and a friend (named Nathan), have been accepted to take part in redesigning the entire map. We will be focusing on models, as well as a few textures here and there. This is fantastic experience for me and Nathan. As well as the fact it will look brilliant on our CV when applying for future game development jobs, and it will give us the edge on other classmates and peers when it comes to knowing the business and industry.

Who is on this project?

Originally it was 2 people. Brother and sister. The two developers would like their name to be kept private right now, so I will simply refer to them as DEV1 and DEV2. It is unbelievable to believe that only two people made this game. It has so much content inside.

Now that me and Nathan have joined it will take a large weight off their shoulders as they will not have to spend as much time on modeling, we will.

How is this project organised?

Between me and Nathan, we have a shared spreadsheet that the developer will slowly add to. It is a list of assets that need to be modeled. Here is what it looks like.

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As you can see, there is multiple sections of this spreadsheet. It is organised into a pipeline.

Work Level / Tier > Model Name > Modeler Name > Date Assigned To Self > State Of Completion > Screenshot > Uploaded Both .Max File And .FBX To Drive ? > Any Notes > Checked By Dev If They Are Suitable

I am going to be posting about the models I am making for this project in future posts. Make sure to watch out for them!

Here is Nathan’s blog! – https://nextgennathan.wordpress.com/

Thanks for reading!

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