Month: October 2016

2 Hour Loop Task

Today we had a task to create something to do with the word “Loop”. It would be done however we liked.  I decided to model something. I had an original idea to do a modular asset list (walls, corner segments). I went along with this idea for just over an hour. It was turning out okay, but It turned out that some other classmates were doing the same idea, so I wanted to do something different.

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I spent a long time thinking about a new idea, which was the downfall of this task for me. I decided to animate / model some fruit loops (cereal) pour into a bowl. This was a good idea, I thought originally.

This is what I had time to do (this took me about 20-30 minutes).

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I also did a very basic animation along with this. As I had never animated in 3DS Max, I found it quite challenging. I am not going to show it because I do not think it is worth me showing.

I think I might continue this project to create a very simple, basic scene.

 

Character Modelling in Maya: Golem Update

As mentioned in a previous blog post, we started to use Maya in one of our lessons. This will help us learn the basics of character modelling. Over the past few weeks I have been continuing this basic model, to then take it into Mudbox.

Major Update

Since then I have progressed this model to a state where it is almost ready to be taken into Mudbox / UV Unwrapped.  I have adjusted the width,  and height of the model giving it a more lifelike feel. It has not been fully completed because other projects have a higher priority (portfolio, other work). Here are a few screenshots to show the progression I have made.

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GIF:

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Halloween Game: Music & Sounds

For the Halloween game, we had 4 different groups creating 4 different games. Our group consisted of four people, thus our game idea had to be simple and concise so we had time to create it. With larger groups, we had to have something that would make our game stand out.

In our group, I was in charge of sounds and music. As we created the music for the christmas game, with some help from the music students, I thought I could use that soundtrack and edit it so it appears more spooky, and Halloween themed.

To edit these tracks, I used a program called Audacity. It is a free audio file editing software available to everybody. It features a range of tools as shown:

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The tools I used to create the spooky versions consisted of:

  • Amplify
  • Change Pitch
  • Change Speed
  • Fade In
  • Invert
  • Echo

Displayed below is a comparison of the audio files. The top two are the new, and improved Halloween soundtrack, the bottom is the old Christmas soundtrack.

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Unfortunately, you cannot embed MP3 files into WordPress without a specific plugin, which is unavailable at this moment.