Character Modelling in Maya: Golem Update

As mentioned in a previous blog post, we started to use Maya in one of our lessons. This will help us learn the basics of character modelling. Over the past few weeks I have been continuing this basic model, to then take it into Mudbox.

Major Update

Since then I have progressed this model to a state where it is almost ready to be taken into Mudbox / UV Unwrapped.  I have adjusted the width,  and height of the model giving it a more lifelike feel. It has not been fully completed because other projects have a higher priority (portfolio, other work). Here are a few screenshots to show the progression I have made.

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